• Editorial Team



Those who do not know what minecraft is. It’s a game with textured cubes which allow gamers to build everything that can be imagined. From a drop of water to galaxies, you can build whatever you want in MINECRAFT. It is sort of digital LEGO set where you have no limits to your creativity. Players have replicated almost all of the famous buildings around the world like Taj Mahal, The White House and several other buildings as well.

As the game functions on the idea of unit building block, architects and designers can efficiently make a reasonable use of it. Several architects have noticed how minecraft works and have found it a highly creative tool to design. For example BlockWorks, is a team of architects and designers who use minecraft to design, animate and build with the help of Minecraft.


Minecraft can encourage a more democratic, populist approach to making architecture. This is a concept that Danish architect Bjarke Ingels, founding principal of the firm BIG, asserted in his film Worldcraft, which was screened during the annual Future of StoryTelling summit in New York in 2014. “More than 100 million people populate Minecraft, where they can build their own worlds and inhabit them through play,” he says in the film. “These fictional worlds empower people with the tools to transform their own environments. This is what architecture ought to be.”

Minecraft has a community of more than 100 million people. The sharing caring community is not only active but too much interactive as well. To architects it will help in several ways. They can connect with the local users and can conduct a desired full-fledged research for their design. They can know how people react to their creation and thus get an idea of how his/her creation would respond to the society.

Whilst the architects of today grew up playing with LEGO, I have no doubt the next generation will have played Minecraft. People have to stop thinking of it as a game. It’s a CAD tool, and as such it is the most widely used one in the world. We’re looking forward to bridging the gaps between design and reality.James DelaneyManaging Director, BlockWorks


Minecraft dates back to 2009, when Markus Persson quit his job at a game developing foundation. He was unemployed but enthusiastic to create his own game. Markus Persson, known as Notch to many, was inspired by the game Tigsource. Using the resource, Notch ended up playing Zachtronic Industries’ Infiniminer. This game makes players dig into randomly generated worlds and terrain to collect resources to survive. Notch began working on a new project after infiniminer was discontinued. Notch made Cave Game, where the game was about placing and breaking blocks. Notch wanted everyone to be able to get the game. He made a multiplayer mode so players could dig together, he made a survival world so the game is more exciting. Minecraft grew in popularity, so many people were signing up, the servers crashed! From there on, minecraft grew, evolved, and updated. More blocks were added, different worlds, and it evolved all the way to what we see minecraft as now. Minecraft has now been bought by MICROSOFT and is still updating and changing. You can see the change in textures from minecraft when it just started and now.

Minecraft is also getting popular as an educational tool as well. The Chicago Architectural Foundation has offered several Minecraft workshops for students from age 7 to 18. MinecraftEdu is an official version of the game that is specially designed for classroom use. And adaptability of teachers and students.



None of the MINECRAFT graphics have been developed by the user but are from the minecraft sharing community.

Minecraft is very diverse and can cover everything from math, history, art, coding and yes ARCHITECTURE.

#Gaming #art #bjarkeinjels #architecture #technology #minecraft #Games

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